http://musicindustrysectionb.blogspot.co.uk/
http://www.bpi.co.uk/
http://www.hypebot.com/hypebot/2012/04/what-impact-has-mobile-had-on-the-music-industry-infographic.html
http://infographic.im/wp-content/uploads/2012/02/Music_Evolution_lowres1.jpg
http://www.guardian.co.uk/business/musicindustry
Thursday, 20 September 2012
Assessment objectives - what you will be assessed on?
AO1 - Demonstrate knowledge & understanding of media concepts, contexts and critical debates, using terminology appropriately and with accurate and coherent written expression.
AO2 - Apply knowledge and understanding to show how meanings are created when analysing media products and evaluating their own practical work.
AO3 - Demonstrate the ability to plan and construct media products using appropriate technical and creative skills.
AO4- Demonstrate the ability to undertake and apply appopriate research.
AO2 - Apply knowledge and understanding to show how meanings are created when analysing media products and evaluating their own practical work.
AO3 - Demonstrate the ability to plan and construct media products using appropriate technical and creative skills.
AO4- Demonstrate the ability to undertake and apply appopriate research.
EXAM in brief
Exam paper covers two areas:
Section A (50 marks) - Answer Qs on an unseen clip from a TV drama, linked to an aspect of representation in the sequence.
Sequence will be from a contemporary one-off drama or series or seral drama programme screened on British TV, including some sourced from other countries.
Section B (50 marks) - Answer one compulsory question based upon a case study of a specific media industry (film)
Section A (50 marks) - Answer Qs on an unseen clip from a TV drama, linked to an aspect of representation in the sequence.
Sequence will be from a contemporary one-off drama or series or seral drama programme screened on British TV, including some sourced from other countries.
Section B (50 marks) - Answer one compulsory question based upon a case study of a specific media industry (film)
MASLOW'S HIERARCHY OF NEEDS
maslow's
hierarchy of needs
Abraham Maslow's Hierarchy of Needs
motivational model
Abraham Maslow developed the Hierarchy of Needs model in 1940-50s USA,
and the Hierarchy of Needs theory remains valid today for understanding human
motivation, management training, and personal development. Indeed, Maslow's
ideas surrounding the Hierarchy of Needs concerning the responsibility of
employers to provide a workplace environment that encourages and enables
employees to fulfil their own unique potential (self-actualization) are today
more relevant than ever. Abraham Maslow's book Motivation and Personality,
published in 1954 (second edition 1970) introduced the Hierarchy of Needs, and
Maslow extended his ideas in other work, notably his later book Toward A
Psychology Of Being, a significant and relevant commentary, which has been
revised in recent times by Richard Lowry, who is in his own right a leading
academic in the field of motivational psychology.
Abraham Maslow was born in New York in 1908 and died in 1970, although
various publications appear in Maslow's name in later years. Maslow's PhD in
psychology in 1934 at the University of Wisconsin formed the basis of his
motivational research, initially studying rhesus monkeys. Maslow later moved to
New York's Brooklyn College.
The Maslow's Hierarchy of Needs five-stage model below (structure and
terminology - not the precise pyramid diagram itself) is clearly and directly
attributable to Maslow; later versions of the theory with added motivational
stages are not so clearly attributable to Maslow. These extended models have
instead been inferred by others from Maslow's work. Specifically Maslow refers
to the needs Cognitive, Aesthetic and Transcendence (subsequently shown as
distinct needs levels in some interpretations of his theory) as additional
aspects of motivation, but not as distinct levels in the Hierarchy of Needs.
Where Maslow's Hierarchy of Needs is shown with more than five levels
these models have been extended through interpretation of Maslow's work by
other people. These augmented models and diagrams are shown as the adapted
seven and eight-stage Hierarchy of Needs pyramid diagrams and models below.
There have been very many interpretations of Maslow's Hierarchy of Needs
in the form of pyramid diagrams. The diagrams on this page are my own
interpretations and are not offered as Maslow's original work. Interestingly in
Maslow's book Motivation and Personality, which first introduced the Hierarchy
of Needs, there is not a pyramid to be seen.
Free Hierarchy of Needs diagrams in pdf and doc formats similar to the
image below are available from this page.
(N.B. The word Actualization/Actualisation can be spelt either way. Z is
preferred in American English. S is preferred in UK English. Both forms are
used in this page to enable keyword searching for either spelling via search
engines.)
maslow's hierarchy of needs
Each of us is motivated by needs. Our most basic needs are inborn,
having evolved over tens of thousands of years. Abraham Maslow's Hierarchy of
Needs helps to explain how these needs motivate us all.
Maslow's Hierarchy of Needs states that we must satisfy each need in
turn, starting with the first, which deals with the most obvious needs for
survival itself.
Only when the lower order needs of physical and emotional well-being are
satisfied are we concerned with the higher order needs of influence and personal
development.
Conversely, if the things that satisfy our lower order needs are swept
away, we are no longer concerned about the maintenance of our higher order
needs.
Maslow's original Hierarchy of Needs model was developed between
1943-1954, and first widely published in Motivation and Personality in 1954. At
this time the Hierarchy of Needs model comprised five needs. This original
version remains for most people the definitive Hierarchy of Needs.
USES AND GRATIFICATION
Uses
& Gratifications theory
During the 1960s, as the
first generation to grow up with television became grown ups, it became
increasingly apparent to media theorists that audiences made choices about what
they did when consuming texts. Far from being a passive mass,
audiences were made up of individuals who actively consumed texts for different reasons and in different ways.
audiences were made up of individuals who actively consumed texts for different reasons and in different ways.
In 1948 Lasswell suggested
that media texts had the following functions for individuals and society:
·
surveillance
·
correlation
·
entertainment
·
cultural transmission
Researchers Blulmer and
Katz expanded this theory and published their own in 1974, stating that
individuals might choose and use a text for the following purposes (ie uses
and gratifications):
·
Diversion - escape from everyday problems and routine.
·
Personal Relationships - using the media for emotional and other
interaction, eg) substituting soap operas for family life
interaction, eg) substituting soap operas for family life
·
Personal Identity - finding yourself reflected in texts, learning
behaviour and values from texts
behaviour and values from texts
·
Surveillance - Information which could be useful for living eg)
weather reports, financial news, holiday bargains
weather reports, financial news, holiday bargains
Since then, the list of
Uses and Gratifications has been extended, particularly as new media forms have
come along (eg video games, the internet).
Q: What would you add?
REPRESENTATION
Representation
Understanding representation is
all about understanding the choices that are made when it comes to
portraying something or someone in a mass media text.
It's impossible to portray every
aspect of an individual in a photograph, or even in a feature film, so certain
features of their personality and appearance get highlighted, and are often
enhanced, when it comes to constructing the representation that the audience
will see. When representing a person, media texts often focus on their:
·
Age
·
Gender
·
Race/Ethnicity
·
Financial
Status
·
Job
·
Culture/nationality
Signs and symbols are used as a
kind of visual shorthand to represent these attributes. When we decode these
signs we make assumptions about who the character is (usually by comparing them
to similar characters we have encountered before), and this allows us to put
them in a category and "read" them in context. For instance, when
constructing characters for a TV or movie scene the producers might give an old
man white hair and a walking stick, or provide a wealthy lawyer with a three
piece suit to wear and a briefcase to carry. Whilst not all old men need a
walking stick and not all lawyers carry briefcases, these are easy and quick
ways of signifying information about the character.
Who? What? Why? Where?
When you're analysing
representation, think about the following questions:
·
Who or what
is being represented? Who is the preferred audience for this representation?
·
What are they
doing? Is their activity presented as typical, or atypical? Are they conforming
to genre expectations or other conventions?
·
Why are they
present? What purpose do they serve? What are they communicating by their
presence? What's the preferred reading?
·
Where are
they? How are they framed? Are they represented as natural or artificial? What
surrounds them? What is in the foreground and what is in the background?
Once you start to think carefully
about different representations, you will find that the same representation
means different things to different people. We all decode representations
according to our own life experience, where we've lived, how old we are, and
what other media texts we are familiar with, as well as a myriad psychological
factors. Other elements such as political sympathies and social class can come
into play. When producers construct a media representation, they often assume
that the audience is one homogenous mass that will all decode the
representation in the same way. However, people see even the most basic images
in different ways. Look at the two famous optical illusions below. What do you
see first?
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KEY CONCEPTS
Key
Concepts – AS MEDIA EXAM
Media
language, codes & conventions -
Shot types and how & why they are used
Audiences - How meaning is constructed for the audience
Representation
- The representation of
different social groups and issues
Narrative (Conflict) – Binary opposition & how conflict between social
groups is represented
Genre – definition & theories
GENRE
Genre
Working
definition: a way of categorising a particular media text according to its
content and style.
Genre does not rely simply on
what's in a media text but also on the way it is put together
(constructed). This can be important, for example, when distinguishing between
a horror movie and a thriller, which can deal with similar subject matter, and
look the same — lots of action set at night — but belong to separate genres (a
horror film takes the audience into a supernatural place, where a thriller
sticks to reality).
A media text is said to belong to
a genre, as it adopts the codes and conventions of other texts in that genre,
and lives up to the same expectations. Texts from different mediums may belong
to the same genre (e.g. a tv programme like Dr Who and a comicbook like The
Incredible Hulk can both be categorised as Science Fiction.)
How do you tell which genre
something belongs to?
Content
Are the characters wearing
this kind of hat? Then it's probably a Western.
E.g. Westerns always have
cowboys, whether they are set in the present day or the 1840s. Audiences have a
set of expectations as to what a genre text will contain in terms of transportation,
costume, character, setting, mise en scene, soundtrack, stars etc, and they
look forward to seeing genre-specific examples of content when they experience
the text.
Style
E.g. women's magazines always present an attractive
model on the front cover. Media texts follow sets of conventions in the way
that they are constructed. You see a contents page in a magazine before any
feature articles. In movies, a romantic comedy always ends with a wedding.
Often content and style are closely interlinked.
Does belonging to a genre mean that a text has to be exactly
the same as other texts within that genre?
No —
genres are described as dynamic, i.e. the boundaries are constantly changing.
Individual texts can challenge conventions, and defy certain parts of the usual
genre categorisation — for instance, recent movies such as Superbad, Forgetting Sarah Marshall
and Knocked Up
(all from the same producer, Judd Apatow) have redefined the romantic comedy
genre, making the humour cruder, and telling stories from a male character's,
rather than a female's perspective. Genre texts would get very boring and
predictable if they all followed exactly the same conventions — no audiences
would want to consume new ones, they would just keep on revisiting old
favourites.
Why is genre important for ...
Producers of media texts?
- Gives
a pattern for construction, a template
- Genre
pieces have an established audience who are easy to market to
- Certain
personnel can develop their skills working within a particular genre (e.g.
horror make up specialists)
- Stars
can associate themselves with a particular genre e.g. Will Ferrell is
known for a certain type of slapstick comedy, and his face on a poster
instantly tells audiences what kind of movie they are likely to see if he
is in it.
- Fans
of a genre know the codes, so you don't have to reinvent the wheel all the
time
Distributors?
- Clear
channels for marketing and distribution — easily targetable audience
- Concentration
of distribution resources — no point in trying to get eg football matches
to a non-sports audience
- Fans
of a genre as a whole can easily be persuaded to buy other texts in the
same genre eg dance music compilation CDs
- Provides
a structure for retail outlets
NARRATIVE
Narrative
In Media Studies, it is important
to tell the difference between narrative and story
Story = a
sequence of events, known correctly as the plot
Narrative = the
way those events are put together to be presented to an audience.
Therefore, when analysing a
narrative we analyse the construction of
the story ie the way it has been put together, not the story itself. You also
need to consider what the story is about in its most basic terms, ie the theme
(eg Love, war, winning).
All media texts have a narrative,
whether they are a six hour TV mini-series or a one paragraph newspaper story
or a glossy magazine photograph.
Analysing
a narrative will involve the following:
Technical Codes
This
refers to all the aspects of narrative construction that involve technical
decision making. Therefore anything to do with camera angles and movement, lighting, sound, props. shot framing
and composition, design and layout and editing. What do each of the choices
made tell you about what is going on - for instance, is a character shot from a
high or low angle and how does that make you, the audience, feel about them?
How are sound effects used to help you make sense of what is going on?
Verbal Codes
The
use of language - written and spoken - and signs contained in graphics. We
learn a lot about a narrative from what we are told in this way, but the best
narratives show rather than tell, leaving the audience to draw
their own conclusions.
Symbolic Codes
These
are the signs contained in the narrative that we decode as being significant
and having meaning - for example a ragged coat worn by a character may mean
that they are poor and possibly hungry. Think of them as clues that have
to be followed, and different viewers/readers will follow clues in different
ways.
Structure
Russian
theorist, Tzvetan Todorov, suggests that all narratives follow a three
part structure. They begin with equilibrium, where everything is balanced,
progress as something comes along to disrupt that equilibrium, and finally
reach a resolution, when equilibrium is restored. Equilibrium – Disequilibrium – New
Equilibrium
This
simple formula can be applied to virtually all narratives - it is a more formal
way of thinking about the beginning, middle and end, and it takes into account
Aristotle's theory that all drama is conflict ie there is a disequilibrium at
the heart of every narrative.
Narrative
Conflict
Aristotle - 'all drama is
conflict' (4th century BC)
20th century theorist Claude
Levi-Strauss came up with a theory of Binary Opposition, meaning
that all narratives had to be driven forward by conflict that was caused by a
series of opposing forces. This theory is used to describe how each main force
in a narrative has its equal and opposite.
Analysing a narrative
means identifying these opposing forces, eg. Light/dark; good/evil;
noise/silence; youth/age; right/wrong; poverty/wealth; strength/weakness and
understanding how the conflict between them will drive the narrative on until,
finally, some sort of balance or resolution is achieved.
Key terms - Narrative
conflict, binary opposition
Names to know - Aristotle,
Levi-Strauss
Drama
= Conflict
Types
of conflict in TV crime drama
CONFLICT
criminal vs victim
criminal vs wife, family
criminal vs police
criminal vs detective
criminal vs law (courts)
detective vs suspects
detective vs criminal
detective vs police
detective vs lawyer
detective vs partner, wife, family
AUDIENCE THEORY
Audience
Audience theory
provides a starting point for many Media Studies tasks. Whether you are
constructing a text or analysing one, you will need to consider the destination
of that text (i.e. its target audience) and how that audience (or any other) will
respond to that text.
Remember that a
media text in itself has no meaning until it is read or decoded by an audience.
For GCSE, you
learned how audience is described and
measured. Now you need a working knowledge of the theories which attempt to
explain how an audience receives, reads and responds to a text. Over the course
of the past century or so, media analysts have developed several effects
models, ie theoretical explanations of how humans ingest the information
transmitted by media texts and how this might influence (or not) their
behaviour. Effects theory is still a very hotly debated area of Media and
Psychology research, as no one is able to come up with indisputable evidence
that audiences will always react to media texts one way or another. The
scientific debate is clouded by the politics of the situation: some audience
theories are seen as a call for more censorship, others for less control.
Whatever your personal stance on the subject, you must understand the following
theories and how they may be used to deconstruct the relationship between
audience and text.
1. The Hypodermic Needle Model
Basically, the
Hypodermic Needle Model suggests that the information from a text passes into
the mass consciouness of the audience unmediated, ie the experience,
intelligence and opinion of an individual are not relevant to the reception of
the text. This theory suggests that, as an audience, we are manipulated by the
creators of media texts, and that our behaviour and thinking might be easily
changed by media-makers. It assumes that the audience are passive and heterogenous.
This theory is still quoted during moral panics by parents,
politicians and pressure groups, and is used to explain why certain groups in
society should not be exposed to certain media texts (comics in the 1950s, rap
music in the 2000s), for fear that they will watch or read sexual or violent
behaviour and will then act them out themselves.
2. Two-Step Flow
The Hypodermic
model quickly proved too clumsy for media researchers seeking to more precisely
explain the relationship between audience and text. As the mass media became an
essential part of life in societies around the world and did NOT reduce
populations to a mass of unthinking drones, a more sophisticated explanation
was sought.
Paul Lazarsfeld,
Bernard Berelson, and Hazel Gaudet analysed the voters' decision-making
processes during a 1940 presidential election campaign and published their
results in a paper called The People's Choice. Their findings suggested
that the information does not flow directly from the text into the minds of its
audience unmediated but is filtered through "opinion leaders" who
then communicate it to their less active associates, over whom they have
influence. The audience then mediate the information received directly from the
media with the ideas and thoughts expressed by the opinion leaders, thus being
influenced not by a direct process, but by a two step flow. This diminished the
power of the media in the eyes of researchers, and caused them to conclude that
social factors were also important in the way in which audiences interpreted
texts. This is sometimes referred to as the limited effects paradigm.
3. Uses & Gratifications
During the 1960s,
as the first generation to grow up with television became grown ups, it became
increasingly apparent to media theorists that audiences made choices about what
they did when consuming texts. Far from being a passive mass, audiences were
made up of individuals who actively consumed texts for different reasons and in
different ways. In 1948 Lasswell suggested that media texts had the following
functions for individuals and society:
·
surveillance
·
correlation
·
entertainment
·
cultural transmission
Researchers Blulmer
and Katz expanded this theory and published their own in 1974, stating that
individuals might choose and use a text for the following purposes (ie uses and
gratifications):
·
Diversion - escape from everyday problems and routine.
·
Personal Relationships - using the media for emotional and other
interaction, eg) substituting soap operas for family life
·
Personal Identity - finding yourself reflected in texts, learning
behaviour and values from texts
·
Surveillance - Information which could be useful for living eg) weather
reports, financial news, holiday bargains
Since then, the
list of Uses and Gratifications has been extended, particularly as new media
forms have come along (eg video games, the internet)
4. Reception Theory
Extending the
concept of an active audience still further, in the 1980s and 1990s a lot of
work was done on the way individuals received and interpreted a text, and how
their individual circumstances (gender, class, age, ethnicity) affected their
reading.
This work was based on Stuart Hall's encoding/decoding
model of the relationship between text and audience - the text is encoded by
the producer, and decoded by the reader, and there may be major differences
between two different readings of the same code. However, by using recognised
codes and conventions, and by drawing upon audience expectations relating to
aspects such as genre and use of stars, the producers can position the
audience and thus create a certain amount of agreement on what the code means.
This is known as a preferred reading.
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